v1.1 12/8/02 A lot of corrections mainly, but also new item stats and Gal Gryphon help for V.Hard. v1.2 12/12/02 Tips on the Ultimate Difficulty's Sil Dragon, as well as some fixed information on the Luck Stat. v1.3 12/29/02 More FAQs, I got asked a lot of the same questions, and the message boards are bombarded with the same things. v1.4 12/31/02 More FAQs, Ultimate Caves tips. New stuff in item descriptions, fighting.
v1.5 1/9/03 Yet more FAQs, also some of the more commonly asked questions are going to now be addressed in multiple parts of the FAQ, since no one seems to read the FAQs section. It looks like I may be ok, but I'm still a little shaken up. On a side note, I was in the Emergency Room yesterday getting an ultrasound. V1.61 3/9/03 New Hints for Ultimate Mines and Ruins. Also added a new site that is allowed to host my FAQ. I'm not sure how many 'Episodes' are left in Sega's revival of the original Sonic series, or when they will be released, but if it took them 16 years to produce this one I guess we're in for several more anti-climaxes and letdowns.YES NOV1.69 4/28/03 Added a tidbit to the credits section about the plagiarism of my FAQ. How dare Sega release a game that just isn't finished. Why gives us a ten-second invincibility power-up where there are no enemies? Why are there no cut scenes? And why is Sonic soooooo slow? I usually hate cut scenes, but if this is supposed to be a continuation of the Sonic 3 & Knuckles story then you could have fooled me. It feels like they were hacked together by a bunch of amateurs. That's pathetic! It wouldn't be so bad if these levels were enjoyable but they frequently suffer from bad design.
Yeah.you read that correct, FOUR levels plus Special stages and Death Egg ending. In all that time THIS is the best they could come up with? It's not even an original game, rather just a remake of four Sonic 2 levels. Sixteen years after the release of Sonic 3 & Knuckles Sega and Team Sonic had FINALLY delivered.a big letdown. However, the 2D GBA and DS games made a noble effort and were good in their own right. Despite the advanced technology of modern video game consoles he just didn't have the same edge he once did on the Mega Drive.
Ever since the blue, spiky hero went 3D the overall quality of his games went down, down, down. Sonic, I remember when you used to be cool, man! There's no doubt that Sonic and disappointment go hand in hand these days.
Needlemouse" were rejected, leaving only Sonic's name visible, making him the only playable character in the game as was speculated the bonus was revealed to be concept art of Shellcracker, a badnik that previously appeared in Sonic the Hedgehog 2 and would be returning in Needlemouse.Also in the same blog post, Sega acknowledged fans' concerns about superfluous characters and the departure from the gameplay of earlier Sonic games. On each subsequent day, Sega updated the blog with a new image, in which two more names were stamped as "rejected".First to be excluded were Charmy and Chip, followed by Tikal and Vector, and then Shade and Amy Rose.In Friday's final update, Shadow, Big the Cat, Froggy, and "Sonic's new friend Mr. On each of the next four days, readers were invited to answer three trivia questions provided enough replies with correct answers to each question were achieved, an updated image with certain characters ruled out would be posted each day, until Friday when only those to be playable would remain.It was also stated that should enough posts above this threshold be achieved on at least three days, readers would receive a bonus in the form of information about the game. The countdown took the form of an image of the teaser video logo superimposed with a list of Sonic universe characters that may potentially have been playable in the game, and the proviso that "not all of them are going to make the cut". On January 11, 2010, Sega of America began a "character countdown" on their blog.